Friday 16 September 2016

Campaign?

I don't have many chances to go down to Lancaster Wargames Club much at the moment so when I do go I want to have a game organised. I also like when a game has repercussions (so games with "growth" like Frostgrave, or where casualties are carried forward) so therefore I'm looking at campaigns. I want to keep it simple and so we can potentially just play a game and it appear to stand alone (so anyone can join in).

So I have 3 plans:

  1. Carry on D&D campaign if can get organised with babysitters etc.
  2. Build up Frostgrave terrain and play some games with my wonderful (and patient) girlfriend (and anyone else who fancies it).
  3. Wargames campaign for WW2 using Flames of War - "Firestorm" campaign system but fighting battles using Spearkrieg Rules.
Fort those who don't know - Flames of War is a points based system (which Spearkrieg is not - focusing on historical scenarios) which works well for this style of campaign. It is therefore very suitable for this style of set battle - win or lose style environment. Spearkrieg battles are often decided before we even start playing - we almost use the system just to confirm hypotheses rather than playing competitively. Any larger battles with cumulative casualties and recovery have usually been quite linear in nature (a single advance axis such as Prokhorovka) or can be played sector by sector as assaults go in one at a time (Stalingrad). As such it may be best to fight out a campaign such as Market Garden where the advance is linear. Otherwise working out a campaign for an assault upon a specific target.

The biggest problem is balancing the forces. A British Rifle Brigade does not equate to a German Panzergrenadier Regiment. One option is to use Blitzkrieg Commander points for historical formations and see how they equate. Alternatively there is a Spearhead points system - though this would have to be modified to take into account different command values.

At the moment my thinking is split - I like the idea of multiple battles taking place over a turn and reinforcements being assigned to sectors (which may be in the wrong place). But I think it would be easier to carry out a linear assault and just have the "campaign" effect being the recording of casualties - eg Set scenarios with results of battles affecting the following ones.

I'll get back to you.

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