Monday 10 October 2016

Terrain Tiles Part 2 (Trenches)

So the initial discussion about terrain tiles was with regards to trenches (as I'd previously made a few blocks). This then evolved into how you'd be able to make modular terrain with these blocks and normal terrain blocks without making those blocks excessively thick for what they need to be.

As such I have come up with a couple of options I think could work:

OPTION A "DOWN, UP, UP"

So this design is fine if the first tile is a standard tile then further trenches behind (or 2 regular tiles then this trench tile). But in larger table setups might not fit in as well.
Normal Trench Tile
So this is what a "normal" trench tile looks like - obviously this varies for "2nd line" tiles as well as corners - I can also include mortar pits or bunkers.
In this first concept, the side facing the enemy would be at standard tile depth of 1" and the other side would be at 2" (trench depth). This means there is only one area that needs real care with regards to matching edges and that is int he slope up to the trenches.
Option A
As long as the start of the slope starts at the same point (at the edges) this shouldn't be an issue. The rear area behind the trenches being extra thick makes it easier with regards to adding extra features.

OPTION B "DOWN, UP, DOWN"

This option is better in terms of material price per tile as well as flexibility in larger games (if say there is "normal" terrain to a rear area.
Option B Overview
Again using the "standard" trench tile set-up you can see the slopes leading up to all of the trenches. This gives more of a feeling that when constructed, the materials removed were used to build up the walls (more realistic?).
Option B
So what do you think? I've seen and completed designs which are all at the increased depth but a lot of this is about how it interacts with the other bases in a modular setup so I'm split.

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