Showing posts with label Lancaster Wargames. Show all posts
Showing posts with label Lancaster Wargames. Show all posts

Friday, 9 February 2018

Juno Beach - Rommel Battle

So this Tuesday I played a game of Rommel using the Juno Beach scenario. Few points on this; I know it is a beginner scenario, but why is it 21st Panzer counterattacking - should it not be 12th SS? Also why are the 716th's artillery deployed so far forward - seems unnecessary.
Assault Brigades Advance
The game played well albeit we forgot plenty of rules. The counterattacking forces in the form of the Panzers were very effective in their assaults although the were all fairly spent through attrition by the time we called it. I also feel that I didn't assault very well once past the frontlines and allowed myself to be caught tipped a few times.
Panzer Reinforcements
The order sheets worked nicely, with the interdiction taking out 2 of Alex's artillery batteries which hindered massively his defence.
Allied Command Board
I think this will require a few more games just to get the hang of it but all in all enjoying it.

I have got a lot more Fallschirmjager painted and will get them all posted together.



Wednesday, 6 December 2017

Everything That's Happened

I've more models to show including the Prussian Army of Frederick the Great as well as a few more Frostgrave minis. These will be on here soon along with the below village tiles when completed.

In the meanwhile I haven't played many wargames but myself and JT have a got a new boardgame couple in HanDan. Been playing a few goodies which we haven't been able to just between us such as Battlestar Galactica - bit of a brain spin for JT. Game of Thrones as gone down well and the mechanics are good - only issue is that by trying to stay true to the books/series - its made an uneven game.

Finally last night we had a quick run through of Lobositz - removing a few models and shrinking the battlefield. AE played Austrians and DB assisted me running the Prussians. It was like hitting my head against a brick wall - sunken roads are really powerful and Alex just kept subbing units in whenever I caused a minor breakthrough. The historical set up shouldn't be so bad as I'd shrunk the battlefield significantly which allowed the Austrians to gather tight and be a very difficult force to break.

One query I have for anyone who's done V&B for Seven Years War - is most cavalry supposed to be Linear or massed - they seemed really weak last night - other than the Austrian Horse Grenadiers who destroyed everything in front of them.

To come, more pictures, hopefully a game of Rommel next week and some more board game adventures!

Wednesday, 27 September 2017

Last 2 Weeks

I've been back to Lancaster Wargames Club again these last two weeks and played a couple of new rule sets (Exciting!!).
Overview of board
Last week I joined in a 6 player game of Dracula's America. Set in the post American Civil War USA,the basic rules are basically Wild West (we didn't play any undead etc). I'm not sure but it did not seem massively deadly and almost impossible to actually get an outright kill. However I think this may have been due to a misunderstanding with regards save rolls. (We were saving with fails being per hit rather than the amount below the save value).
Left Flank - Nutter running across the street - survived and ran back.
With a lot of these games (this one included) there is an error in the set up of terrain - no one wants to cross the "valley of death" (or street as in this example). So it almost just becomes dice wars.
Having said that the card mechanic by which you drew 4 cards for a turn then bid with your cards for where you were to go in the turn had a good blend of luck and game theory.

This week myself and AE played our first game of Rommel. (Unfortunately I forgot my camera so no pictures). So we felt we could judge the rules correctly we played a scenario which was half based off the Breakthrough mission and a Spearkrieg game we played a few year ago over the Battle of Prokhorovka. Scaled down we played 1st SS Panzer Grenadiers against 52nd Guards Rifle Division.

The game worked well with the Germans having to peel a way through the defensive lines (reinforced by the "Workers to the Front" event. Maybe I wasn't sufficiently aggressive early doors (new game syndrome) and it took a while to get through. Eventually a whole appeared and I was able to widen it out. By turn 15 the aggressive use of Recce, Armour and Armoured Infantry allowed me to take an objective where we called it.

Things we learned:
  • Tactics and defences really help to reduce casualties; in reverse the fact that my entire force was motorised meant I could evade to reduce hits against myself. As ops dice disappear and attacks are going in by brute force, combat becomes more deadly.
  • If you can lure an attack onto yourself and pinning attack has already been used and surprise attack isn't in effect then withdraw is a really good way to make your opponent burn and waste ops dice.
  • Recce units with their free scout turns are really useful (even with a 50% success rate). I had a full battalion of recce as the Germans formed their Recce units as fighting battalions which really helped.
  • Always plan for the worst. I attacked a single infantry company with one remaining hit in the open with 3 stands. Missed and I hadn't left enough space to retreat. Up until this point these were my only units destroyed.
  • Attacking across the narrow part of the table is grim.
  • All in all the rules are simple whilst giving a seemingly historical result. Could be really interesting to battle the whole campaign although we discussed it and think we'll go for an ops sheet per division. The ebb and flow of resetting etc could be absorbing as the various attacking divisions have to pause at different times.
As a side piece I also based Schy'yrk. I'm going to do the rest of Gronne Flamme like this to complete my raiding party for Frostgrave.
Schy'yrk

Wednesday, 14 September 2016

Operation Barbarossa Battle

So for the first time in a long time I went down to Lancaster Wargames Club and made the debut of my German Cavalry with AE. Had a good fun game - tested some hypotheses and met up with people I haven't seen in a while. It was also good to get the models out on tabletop.
Cavalry Regiment Deployed
Although I don't have a battle report I can advise of my findings:
  • As expected, cavalry just can't stand up and force its way through formed infantry, but it does seem to have the mobility to exploit gaps (the scenario didn't really allow for this). They are also really susceptible to artillery.
Kradshutzen Arrive to outflank
  • Early war Panzer Grenadiers mince their way through Soviet Infantry (only casualties were caused by friendly fire).
Panzer Breakthrough
  • Early War Panzers are really glad they have good command - they also can't sit in front of anti-tank guns. They also don't have great guns on them and really rely on the infantry to support them. Having said that they are monstrous when overrunning infantry in the open.
KV-2
  • KV-2's are scary when they fire (this one stand blew away 2 Panzer 3 platoons) but are still vulnerable to mass flank/rear fire when unsupported. If the Russians had enough command to get the infantry alongside it I don't know how I could have taken it out. On a side note Panzerjager 1B are actually quite good as tank hunters in early war (Anti-Tank 4)
If I was to play this sort of scenario I would play the cavalry as an exploitation force or mobile flank guard - asking them to break through isn't something they are going to be able to do.

I also would try to move more - my back is killing me this morning and has doubly confirmed to me that I'm not going to be able to play football against Burnley Tornadoes. Having said that I should probably let you know what happened on Sunday! 



Wednesday, 8 June 2016

Withdrawal Symptoms



So I've not been to Lancaster Wargames Club in quite a while now (apparently its surviving without me) and I'm starting to get withdrawal symptoms. I still think I've made the correct decision and American Football is really clicking with me (Outside Linebacker/Safety/Aceback) and my team (Morecambe Bay Storm) are coming together.

Despite this I still feel the pangs of missing battling it out on tabletop (Rome Total War only goes so far) and me and the missus seem to be playing less boardgames for whatever reason.

I had a look at my 28mm Vietnam stuff the other day but I've not got the energy to run a Tour of Darkness campaign and I don't have enough for a full company action.

So I'd like to play a WW2 game at mine - I have scenery, a table, a few ideas and models. This is an open invite to the people of Lancaster (UK) to come along and play a game which could turn into a linked campaign depending on how it goes.

If someone has early war Russians or indeed Poles - these guys want a run out.


Tuesday, 1 March 2016

Slowing Down

So people may have noticed (I hope at least regular members) that I haven't been going to Lancaster Wargames Club. Unfortunately this is down to time constraints having had another child. I have too many interests and not enough time to do them all in - Wargames, D&D nights, Boardgaming, Blogging, Football and American Football - besides of course spending time with bairns and the missus.

As such with American Football probably being my last chance to be involved in an organised sports team I feel that it must take priority whilst I'm fit, enjoying and have a chance of getting in team. (I know this might sound melodramatic at 26 but there it is).

I will continue to paint and run the odd night - may even find my way to the odd club meeting but for now unfortunately I'm not really going to be involved on any sort of regular basis. I'd love to hear from the club and what is going on and I will post my thoughts about what I'm doing - although much of my painting will be for purposes of either roleplaying games or to sell on.


And on a side note, here's a picture of me taking a catch off my face after running a Hitch route.

Tuesday, 3 November 2015

Frostgrave Game 2

Bit of a delay but hey.  So ended up playing a Frostgrave against MD at the club. Didn't tkae many pictures and a week in past now but I'll remember what I can.

Again rolled for The Keep but this time there was just 2 of us - both with a games experience behind us. However MD had got a lot more from his game and his Summoner Warband frightened me with Templars and numerous items.

Again in pregame I rolled my potion so ended with a demon - which this time I summoned.
My warband sneaks forward
The game was close - his possessed Templar was worrying but I managed to keep myself in it through mass castings of strength and enchant weapon on my thugs which I was willing to throw away.

Demon confronts the Possessed, Glowing Templar
Eventually  (through annoying use of telekinesis) MD got 4 treasures and I got 2. Katla the Warhound died but everyone else was ok, I think MD just lost an archer. Fortunately I rolled amazingly afterwards and got 200gc and 2 grimoires! Just need to pick my 2 level ups.

Tonight will either be another Frostgrave or Crescent and Cross. And with my shed cleared - huzzah! Should have a mass sweep on painting - may have unearthed my 1941 German Cavalry Division.

Thursday, 1 October 2015

Frostgrave - Game 1 (The Keep)

So I finally got a game of Frostgrave at the club. Really enjoyed the game despite the apparent randomness of the scenario. Sorry about the slightly weird finish to the images - new tablets camera isn't great.

I don't have the warband lists available but mine was made up as such;
The Keep

Baldr the Enchanter
Hjalgrim (His apprentice)
Tracker
Archer
Crossbowman
Infantryman
Thug x 2
Thief
Warhound

Advancing through the ruins.
I figured that with no-one boosted up etc it would be best to go for quantity rather than quality and then using my ranged fighters combined with the Grenade spell I'd sit back and see how it went. With "The Keep" scenario dictating there would only be 6 treasure on the table I also figured that I'd just try and keep the treasure on table whilst other warbands were whittled down whilst I tried to learn my spells and abilities. My Man of the Match was definitely my Infantryman - despite being blinded he managed to get his treasure off table and with random swings of his Halberd decapitated 2 enemy soldiers!

It kind of worked - I mean I had few casualties (except for my wizard who was glowing and hit by many arrows and spells). And both him and my wiped out thug fully recovered. And I got a treasure off.

To be honest I would make a few changes to how we played. I think the long range sniping and some of the horrendous area effect attacks would be reduced in potency if we really made it claustrophobic - narrow streets and ruins really closed up - I think this would also add to the usefulness of the more subtle magic schools.

I also think players need to more play it as the game intends - its a raid to get as much treasure and knowledge as possible - NOT a wargame to defeat the opposition in battle per say.

My warband was intact after rolling, I'd gained 140 exp, 50gc, 2 Scrolls. I've decided not to purchase anything for now and my level up has been used to improve my grenade spell by 1 (as its my only offensive spell).

Alternative perspective from Roger (who played an Illusionist) as well as his results:

"My warband was well beaten up. Most of the casualties came from archery and elemental balls, but ultimately I only lost one dead thug. In compensation, my wizard gained 80 experience, 40gc and some Boots of Speed.

I’m still pondering my insights, but there is a definite trade-off between keeping your warband together for efficiency of activation and vulnerability to area-effect spells. Elemental Ball was particularly devastating, taking out my apprentice who was completely hidden from the caster behind a building at the time. After that, my ability to respond to events was severely curtailed.

Also, multiple players makes for a very chaotic and brutal game. With four warbands in such a small space it was so long between phases that it was almost impossible to develop any strategy other than simply reacting to events, and quite possible to be simply overwhelmed without having any chance to respond.  No problem with that per se, but if we were playing a long campaign I wouldn’t want most of the games to be like that.

But I enjoyed it as a first time out, and will certainly come back for more!"

Wednesday, 9 September 2015

Eldritch Horror, And General Update



So still haven't got internet at home .... grrrr! SO still no pictures. However I'm going to try and remedy this soon. Last night 5 of us had a go at Eldritch Horror at Lancaster Wargames Club. I've played Elder Sign loads, and I own Arkham Horror (although I've still not dared to give it a go tbh) as well as a copy of the Necronomicon.
Was good - the mechanics worked really well and it was a good fun game mixed in with discussions of Frostgrave (game report in a couple of weeks). We were facing Azathoth and although we ran out of time had nearly completed 2 of the 3 challenges to defeat him. Love the condition cards - especially when I flipped an agreement condition to discover that another player was dead - no save - just dead, handily dropping all her items right next to me.

Definitely one I will consider getting myself in the future.

Next week will be another practice game of Savage Worlds and I will try to get some pictures up.

Wednesday, 26 August 2015

Tour of Darkness - 1st Game Review

So last night I played a quick throw down game to practice the combat system of Savage Worlds with Alex and Jon. First thoughts; really enjoyed the rules - right balance between rapidity of play and individuality of characters. Long range combat is slow (as it should be) and close range is deadly (especially M79 grenades).

However unless we were doing something really wrong, deviation for area weapons seems ridiculous; we had grenades deviate 18" long on a long throw so effectively a grenade was thrown 102 yards! And an RPG was fired at right angles to the intended target!

Also I need to make some quick play sheets - the index/contents aren't the best (or existent) in either book so much going back and forth was going on.

The session ended with Alex and Jon making their initial characters and discussions of other things to get and do. Buildings/terrain are priorities as is some vehicular support. It will take me some time but my aim is to eventually be able to field a platoon of US Grunts having optional supports of:
namv1
M113
namv2
Jeep
UH-1 Huey
M48 Patton
M50 Ontos
M728
Anything else I need? Next week I'll be running another game - another random mission probably but this time with some actual role playing and a test run with Alex and Jon's characters.

Wednesday, 4 March 2015

Wargaming Back on the Blog

With the revival of this blog, a concerted effort is simultaneously going to be put in on the Lancaster Wargames Club Blog with battle reports etc. And lots of pretty picatures - to wet your appetite here is the situation mid game.
Soviet Armour massing to breach the German Lines - Late '43
Any comments or queries will be happily received.

JR

Monday, 21 January 2013

Boardgames, Club News and Modelling

Only one more week til I can get back to some serious modelling and painting. Many ideas, plans and commissions to be worked upon :)

In the meantime I've been spending my game time playing and getting new boardgames, or rather trying to - I swear the dice are trying to kill me! First of all some old school monopoly where we played that you had to go around the board before you could buy properties - I WENT TO JAIL 3 TIMES!!!

Then last week bloodbowl - I rolled nye on everything below average - I mean don't get me wrong I made a horrific blunder early doors and my opponent wasn't overly lucky - until the required 6 for the interception at the end of course.

Rant over, I've now gone and purchased Arkham Horror. Really looking forward to bringing a co-op game to the Cow-Barn (our current gaming HQ :p) so I can kill everyone else with my dice, not just myself. So look out for a review of this in the near(ish) future.


The club website really seems to have started to take off with a horde of reports and TOEs from my friend AE. Loads of detail and the TOEs can be really easily converted for use in other rule sets.


Lastly, the future. As previously mentioned I have a lot of models to paint up; some for me, some to sell and some so I can dispose of on ebay. I also have continued my thinking aka Dragons - gonna buy some putty and maybe modify some existing models (beyond all recognition of course) into some basic shapes.

As per usual any comments would be appreciated - either to keep me on track or indeed to try something different - more picatures will follow once I've unpacked.

Saturday, 22 December 2012

Trench tiles

So finally got the first two trench tiles done and dusted along with a group of barbed wire sections and they made their eagerly anticipated debut and the Lancaster Wargames Xmas game. So here they are (Figures painted by Dan Johnson).




Mortar Pit



Panzer!!!

Vorwarts!!

Monday, 17 December 2012

Trenches

As a sneaky peak for those playing the Christmas Wargame tomorrow (18th December 2012) here is some pictures of the trench tiles. Hope you enjoy :)










Saturday, 15 December 2012

Axia-Fish

Now for some very pretty models, unfortunately not either my own work or belonging to me :( but a couple of guys at Lancaster Wargames Club brought this in last week and so I thought I'd give the artist the credit he deserves. Axia-Fish Painting Studio. He is contactable at 87axia@libero.it so if you need models paint to a fantastic standard (particularly large models) get in touch. The pictures speak for themselves so without further a do here they are:

Lizardmen (Teeth!)
Lizardmen Team Photo

Same from further away

Lizardmen Team Photo

Bull Centaur knocked down

Cage

Rearing Bull Centaur
Squabble in the corner
Line of Scrimmage
Counter by the Lizards
Bull Centaur blocking the way
So as you can see, very pretty models, seem fairly robust as well. If you have any comments add below or any requests please contact the studio. Later tonight some of my own work and tomorrow that how-to guide to barbed wire.