So last night I played a quick throw down game to practice the combat system of Savage Worlds with Alex and Jon. First thoughts; really enjoyed the rules - right balance between rapidity of play and individuality of characters. Long range combat is slow (as it should be) and close range is deadly (especially M79 grenades).
However unless we were doing something really wrong, deviation for area weapons seems ridiculous; we had grenades deviate 18" long on a long throw so effectively a grenade was thrown 102 yards! And an RPG was fired at right angles to the intended target!
Also I need to make some quick play sheets - the index/contents aren't the best (or existent) in either book so much going back and forth was going on.
The session ended with Alex and Jon making their initial characters and discussions of other things to get and do. Buildings/terrain are priorities as is some vehicular support. It will take me some time but my aim is to eventually be able to field a platoon of US Grunts having optional supports of:
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M113 |
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Jeep |
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UH-1 Huey |
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M48 Patton |
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M50 Ontos |
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M728 |
Anything else I need? Next week I'll be running another game - another random mission probably but this time with some actual role playing and a test run with Alex and Jon's characters.
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