So I've got most of the basic models based and undercoated and have made a few plans for buildings. I have also started to put together the first mission plan as well as an idea of how I'm going to run the campaign.
As previously posted I'd like to re-highlight the outstanding response from Baker Company upon me having issues with some of their models - there was a response within minutes of me emailing them and a promise to replace the affected models.
The campaign plan is to base the initial few missions around a Squad sized formation with a load of new recruits. The player characters will all be newly recruited grunts who have just arrived in country and been attached to a seriously depleted formation. One player will play a newly raised 2nd Lt. who is attached to the squad to learn the ropes (due to the company having its full complement of officers and therefore being put in as a platoon CO).
So squad make up will initially be
2nd Lt (attached) - Player character
Sergeant - NPC
Rifleman - ?
Rifleman - ?
Grenadier - ?
Corporal - NPC
Rifleman - ?
Machine-Gunner - ?
Assistant Gunner - ?
May also have RTO or medic attached dependent on mission and support.
I am using the Savage Worlds gaming system for this campaign and taking my inspiration off Tim in Saskatoon, I will give extra bennies for characters giving backgrounds as well as official after mission reports and/or diary entries/letters home.
As soon as I get any of this I will post this. Any ideas or suggestions will be much appreciated.
Cool
ReplyDeleteLooking forward to this so let me know when it's happening!
ReplyDeleteAlso if you would like me ot have any idea about rules then send me a link or something!
Cheers
Jon
Hi Jon, I'm going to run a practice game with some generic grunts to test out combat, interrogation and notice/stealth rolls. Then we can make the characters appropriately.
Delete