Friday, 8 January 2016

A Song of Fire and Ice - Concept Part 2 (Lannisters)

Next on the list is the Lannisters - or at least the forces directly under Lannister banners (bannermen may well be armed/armoured differently).
House Lannister banner

The uniform has been noted as being Samurai like so I've tried to focus on that and to be honest seems right. Possibly missing visor pieces but at this scale does that matter for the standard troops? Especially if say they were based quite closely together?
Lannister Armour
Katana's are obviously too long but would take little effort to shorten to a suitable length.
Sword Armed Infantry
I also think that the shoulder guards would need reducing but the cheek plates give a similar look to the visor when opened so this would be ok. Again these are available armed with sword, spear or longbow as well as mounted versions. so would probably cover all main troops involved.

An alternative (or possibly a mix of the two would be to use some of the European Late Medieval Range.

Dismounted Knights
These guys could just have a cut put down the middle of the visor and could therefore look like visor closed options.

The only character that you may need a different figure for (yet again comes when its War of Five Kings) would be Tyrion (I'll look at Kingsguard in another post for Jaime).

Pendraken do have a dwarf range but have no pictures, the hill dwarves range is illustrated and the closest I see would be possibly the sword armed Dwarf. Obviously the sword would need modding to be an axe and the beard carving off.

A Song of Fire and Ice - Concept Part 1 (Starks)


Been discussing this with my friend DW and wanted people's opinion (as well as somewhere to collect thoughts). Have discussed how we could play a Game of Thrones wargame (probably in the Robert's Rebellion period) in 10mm with forces that look right.

Image result for game of thrones
So to start off with using Pendraken miniatures I'm going to take a look at the Stark armies. Unlike the other forces, although they are spread over a large area, they all appear to come under the same uniform/banner.

Image result for stark soldier
Stark Soldier
Basically, the colour for the Starks will be murky brown, grey, (maybe gunmetal) with rounded helmets and round shields. For the foot soldiers, the Viking range from Pendraken seems ideal.
Norse Bondi
For the cavalry, its a similar uniform and could be done by using the Irish Cavalry from the European Late Mediaeval Range.
Irish Cavalry
All in all fairly simple - the only other thing that may need modelling is a Ned Stark model with Ice. You could use one of the models I've shown with some Green Stuff or a Fantasy Barbarian Chieftain.
Sean Bean

On a side note, if we were to do the War of Five Kings then we'd need a Direwolf for Robb - how about a Giant Warwolf.

Grey Wind?

So I think this is a good start - anyone with any other ideas - or indeed rule sets to use please comment.


Thursday, 7 January 2016

So Close to a Share

So I am vowing this year to post at least twice a month - at very least one of which must have original images on. So to start this, I have a picture of the WIP on my cavalry. Very close to completion - just static grass then formation marking.
Sneak Peek
Once completed I'll get a better picture along with orbat posted.

Also got for Christmas (and in sales) the following games:

Magic: Duel of the Planeswalkers
Apocalypse Chaos
Dicemasters: Age of Ultron

Also ordered the last bits for my cavalry as well as the start of a new force - woops.

Bonus points if you can guess what.

Wednesday, 2 December 2015

Carcassonne

So continuing the boardgame theme, me and JT decided to go for a bit of Carcassonne which we haven't played in ages! And mistakes were made - mislaid tiles, poor investment (in farmers) and generally poor stategy led to two games where we in turn blew each other out by 30+ points. So need to play a few more before getting the expansions involved. Intrigued to play the Baron expansion with some alternative gameplay.

Next - hopefully invite some alternatives over for some gaming time.

Monday, 30 November 2015

Pandemic!

I know there has been a gap but I promise I've been busy. My German Cavalry is really coming on and should have pictures by end of week. If anyone has any ideas for scenarios in the Pripet Marshes they would be appreciated.
Loss
In meanwhile me and JT have been playing plenty of boardgames and at the moment Pandemic is turning out to be a favourite. For those who don't know its a co-op game, where we are part of the CDC trying to save the world from 4 diseases - and we did at our second attempt of the night. In the first game mind we lost when blue erupted - running out of blue counters and hitting max outbreaks on the same turn!
Yes thats blue in Buenos Aires.
Plans for future: Keep painting Cavalry, Frostgrave Warband, Vietnam Stuff. Make some swamp/marsh terrain. Try some new boardgames - need volunteers to join us for Arkham Horror and/or Game of Thrones.

Tuesday, 3 November 2015

Frostgrave Game 2

Bit of a delay but hey.  So ended up playing a Frostgrave against MD at the club. Didn't tkae many pictures and a week in past now but I'll remember what I can.

Again rolled for The Keep but this time there was just 2 of us - both with a games experience behind us. However MD had got a lot more from his game and his Summoner Warband frightened me with Templars and numerous items.

Again in pregame I rolled my potion so ended with a demon - which this time I summoned.
My warband sneaks forward
The game was close - his possessed Templar was worrying but I managed to keep myself in it through mass castings of strength and enchant weapon on my thugs which I was willing to throw away.

Demon confronts the Possessed, Glowing Templar
Eventually  (through annoying use of telekinesis) MD got 4 treasures and I got 2. Katla the Warhound died but everyone else was ok, I think MD just lost an archer. Fortunately I rolled amazingly afterwards and got 200gc and 2 grimoires! Just need to pick my 2 level ups.

Tonight will either be another Frostgrave or Crescent and Cross. And with my shed cleared - huzzah! Should have a mass sweep on painting - may have unearthed my 1941 German Cavalry Division.

Thursday, 1 October 2015

Frostgrave - Game 1 (The Keep)

So I finally got a game of Frostgrave at the club. Really enjoyed the game despite the apparent randomness of the scenario. Sorry about the slightly weird finish to the images - new tablets camera isn't great.

I don't have the warband lists available but mine was made up as such;
The Keep

Baldr the Enchanter
Hjalgrim (His apprentice)
Tracker
Archer
Crossbowman
Infantryman
Thug x 2
Thief
Warhound

Advancing through the ruins.
I figured that with no-one boosted up etc it would be best to go for quantity rather than quality and then using my ranged fighters combined with the Grenade spell I'd sit back and see how it went. With "The Keep" scenario dictating there would only be 6 treasure on the table I also figured that I'd just try and keep the treasure on table whilst other warbands were whittled down whilst I tried to learn my spells and abilities. My Man of the Match was definitely my Infantryman - despite being blinded he managed to get his treasure off table and with random swings of his Halberd decapitated 2 enemy soldiers!

It kind of worked - I mean I had few casualties (except for my wizard who was glowing and hit by many arrows and spells). And both him and my wiped out thug fully recovered. And I got a treasure off.

To be honest I would make a few changes to how we played. I think the long range sniping and some of the horrendous area effect attacks would be reduced in potency if we really made it claustrophobic - narrow streets and ruins really closed up - I think this would also add to the usefulness of the more subtle magic schools.

I also think players need to more play it as the game intends - its a raid to get as much treasure and knowledge as possible - NOT a wargame to defeat the opposition in battle per say.

My warband was intact after rolling, I'd gained 140 exp, 50gc, 2 Scrolls. I've decided not to purchase anything for now and my level up has been used to improve my grenade spell by 1 (as its my only offensive spell).

Alternative perspective from Roger (who played an Illusionist) as well as his results:

"My warband was well beaten up. Most of the casualties came from archery and elemental balls, but ultimately I only lost one dead thug. In compensation, my wizard gained 80 experience, 40gc and some Boots of Speed.

I’m still pondering my insights, but there is a definite trade-off between keeping your warband together for efficiency of activation and vulnerability to area-effect spells. Elemental Ball was particularly devastating, taking out my apprentice who was completely hidden from the caster behind a building at the time. After that, my ability to respond to events was severely curtailed.

Also, multiple players makes for a very chaotic and brutal game. With four warbands in such a small space it was so long between phases that it was almost impossible to develop any strategy other than simply reacting to events, and quite possible to be simply overwhelmed without having any chance to respond.  No problem with that per se, but if we were playing a long campaign I wouldn’t want most of the games to be like that.

But I enjoyed it as a first time out, and will certainly come back for more!"