As a step back from making hills, I decided to take a couple of my pieces of MDF ruins and base them to make a more usable terrain piece. So far I like how its gone and so I may make a lot more for use for Frostgrave and Bolt Action.
I started off by selecting the two pieces and marking out on a base the outline of the former building. The planks were marked out using a stanley knife whilst the exterior cobbles were formed using a rotary tool.
Once the pieces are glued down I'll be adding sculptamold around the joins and texturing them to give the appearance of rubble piles. I will also add some tufts and flock to the cracks in the slabs.
Tuesday, 23 October 2018
MDF Ruin
Labels:
28mm,
Bolt Action,
Building,
Frostgrave,
MDF,
NWN Gaming,
Scenery,
WW2
Friday, 19 October 2018
Hills For Sale
Just wanted to give you an example of the hills I am making and selling both through here and at Lancaster Board and Sword.
Here is a few of the selection of hills I'm producing. As you can imagine there is not going to be a fixed shape or size as these are handmade.
Once these are completed then I will be bulk building a few outcrops and linear terrain. This first selection of hills is my desert range - although they also fit in quite nicely with my Southern Italy/Sicily based Fallschirmjager.
The minis you see are from Warlord games and are a range of plastic and metal miniatures. There seems to be a good range of places that they can stand - an issue with a lot of hills I have witnessed.
If you have any requests for either a listed product or something you'd like on commission then please contact me here.
Once these are completed then I will be bulk building a few outcrops and linear terrain. This first selection of hills is my desert range - although they also fit in quite nicely with my Southern Italy/Sicily based Fallschirmjager.
The minis you see are from Warlord games and are a range of plastic and metal miniatures. There seems to be a good range of places that they can stand - an issue with a lot of hills I have witnessed.
If you have any requests for either a listed product or something you'd like on commission then please contact me here.
Thursday, 18 October 2018
Rommel - Operation Brevity
Not the best of reports but a few pictures to show my Desert battleboard in action. Another product available on Price upon Request basis.
The game ran well - had a good to and fro to it. The conclusion was always in doubt until eventually the relentless nature left the British with insufficient troops to make any more attacks.
All in all, a good game. Mistakes were made and we'll learn before our next game - Dan is keen to swap sides and give this scenario another go before we move onto some more complex scenarios.
In future I may look at buying some smaller mins to play out these desert combats in future.
Original Set Up - Germans to the right, British to left with Italian forces holding Sollum in foreground. |
British Forces attacking Sollum |
British throw up defences around a captured checkpoint. Unfortunately they were well spent and German forces were able to retake the positions. |
Friday, 28 September 2018
North West Nerd Gaming Supplies
Just to show all the new things I have had a go at this year. I'm also officially putting myself out there for commission and scenery work.
Wednesday, 26 September 2018
Rommel Updates
I've not had much opportunity to get out to game recently but I'm really motivated to be modelling at the moment. As such I've decided to make myself a Rommel playkit which can be transported easily including scenery, baseboard and minis. I've no pictures for you today so you'll have to use your imagination for now.
I picked Rommel as the grid format reduces things I need to transport as well as meaning that I have a Rommel setup for the future without having to mark it out each time. I have decided to have a play at making desert scenery which I hope to make available soon at Board and Sword and online. There are also a large amount of scenarios on Sam Mustafa's website for the desert.
For the board I have taken two 2'x4' sheets of mdf and hinged them together. I then marked 4" squares across them and I've painted these using various shades of sand from tester pots. I may need to remark my grid, for most scenarios I won't need the entirety of the board but its a good space that I can always cover in a green cloth to play Bolt action etc upon.
For hills I have made some small tokens using polystyrene and filler. I finished by coating in my black paint and PVA mix, overbrushing yellow and sprinkling with sand. I also made a few with rock faces (having a play with cork boulders for first time).
I lied - I found a picture |
So hopefully I'm going to catalogue everything I have made this year over next couple of days. If anyone likes what they then see and would like some then contact me and I can see what I can do. If you live in North Lancashire then we can arrange to meet up and you can see my samples in the flesh.
Labels:
10mm,
3mm,
6mm,
Desert,
Rommel,
Scratchbuilt,
The Trenches,
WW2
Monday, 27 August 2018
MDF Houses - A Review
So I should have done a step by step for this but I can confirm the models went together very smoothly and seemed quite snug. In fact the middle floor needed cutting down slightly to fit - especially once painted.
The design of the models is quite good - albeit with no detailing whatsoever as well as the windows in my opinion being a little low. I'm also not a fan of how the top of the chimney looks.
The models design means that you can do whatever you want with them - for me however I prefer the details that is found in Sarissa kits.My first attempt I gave a very simple paint job and only scored in some roof tiles.
This is decent enough for a quick throw down model, however I don't like the lack of window detailing - some simple square shaped pieces to fit round as window/door frames would have added a lot.
With the second model I decided I would put more effort into the paint work although I deliberately chose not to added window frames or any additions to show what could be done with the kit as is.
Again scoring tiles into the roof, I also decided to make it look like the rendering was chipping away and so chose areas to score to represent brickwork. I did the same with the chimney.
The remaining area was covered in a thin layer of filler to create texture. The paints were applied in the following patterns:
Roof: Thin wash of black to create modulation then over brush in a dark grey.
Brickwork: Primed black, dry brush red, overbrush brown, dry brush beige, dry brush cream.
Render: Primed black, overbrush dark grey, dry brush beige, dry brush cream.
So that is what can be done with these models. I think they could do with a touch more detail around openings as well as doors. I also feel that £15 a pop is a touch steep although the simpleness allows you to model them as you wish.
Next month I may be buying a larger building such as a church so I'll endeavour to do a step by step on that. I will also take a quick shot of all of the terrain I now have for this scale and open it up to see what else people think. I am also open to do further reviews if anyone has anything they are particularly interested in.
Tuesday, 31 July 2018
Playing with Resin
Its been a while thanks to changes at home, new job and lack of computer (phone won't upload photos). However I've been doing bits here and there, and having recently been introduced to Luke's APS videos on youtube, I've had inspiration to try a few new things.
Having done a few outcrops using polystyrene and filler, I thought I'd give water effects a go. I couldn't find the two tube stuff in my local pound shops so ended up going to B&Q and getting some 2 part resin by Diall. It was a bit more expensive and I wouldn't recommend it but it was ok for a one off.
Having done a few outcrops using polystyrene and filler, I thought I'd give water effects a go. I couldn't find the two tube stuff in my local pound shops so ended up going to B&Q and getting some 2 part resin by Diall. It was a bit more expensive and I wouldn't recommend it but it was ok for a one off.
You get 2 tubes (one the resin and the other the hardener) as well as a small tray and stirring stick.
I wouldn't use the tray again mind, its too shallow to be able to stir it well and I could not get rid of the air bubbles.
The test piece I made was a small pond using polystyrene as an outcrop, sticks and prodigious amounts of hot glue for the shape and then fillered. I completed the texturing completely before applying the resin.
As I mixed the resin it did produce a silvery quality which others have mentioned so I was fairly happy it had activated but the bubbles as stated would not go.
This picture makes it look worse than it is and I will add another pour to fill it a little more.
I wanted to try the resin neat to see how it would work but I will add a little nail polish remover next time to allow it to run a bit better - it took a while to find its level by which point it had dried.
Its currently at home drying so I'll update you all tonight or tomorrow morning to let you know how it goes.
Monday, 4 June 2018
Playing Not Running
So played D&D 5e at work last week and went really well. Playing with a group of relative newbies, I filled in the gap in our party and as such am a Tiefling Sorcerer with dark dusky skin called Temperance.
Below is the 1st episode's write up as completed by JM (Selise). We have more party members to join in future if you spot the glaring hole in our line-up.
Below is the 1st episode's write up as completed by JM (Selise). We have more party members to join in future if you spot the glaring hole in our line-up.
Location: The North-West of the Forgotten Realms,
on the Sword Coast. The nearest city is Neverwinter.
A Half-Elf named Naivara, a Human named Selise
Marivaldi, and a Tiefling named Temperance, are part of a convoy of prisoners
being led by a band of Orcs and Goblins through the Nether mountains towards a
ruined castle. A temporary, albeit huge, encampment surrounds the castle.
The majority of the prison convoy is led away
across the front of the castle and further into the camp, but for some reason
Temperance, Selise and Naivara are separated from the rest of the group and
taken inside the castle.
They are led into a dungeon, and locked in a
square room with the pitiful remains of a fireplace set into one wall. They are
guarded by a huge, hairy monstrosity that none of them particularly wants to
mess with. Selise’s vague knowledge of Bugbear lore is detailed enough to let
her know with relative confidence that he is a particularly bad-tempered
hobgoblin.
They sit there, in sullen silence, for about
three days. The passing of time is marked by the delivery of an indeterminable
root and meat stew, and the occasional re-supply of fuel for their fireplace.
Temperance lights these with the Firebolt cantrip, for which everyone else is
eternally grateful.
In addition, the progression of days is more or
less indicated by the fact that every so often, their guard drags a very
bruised and bloodied Dwarf out of cell next door, and moments later they hear
his screams echoing through the prison.
When this has happened about three times, they
come to a general consensus that they need to escape. However, besides a loose
flagstone in the floor of their cell, they have no immediate means to do so.
On what they assume is the third day, a bugle
call sounds from outside. It would seem that the encampment around the castle
is being called to move on. The three prisoners decide that if they’re going to
escape, it’s now or never.
The guard comes back for his daily torture of the
Dwarf, but this time, as he’s being hauled past the shared cell, the Dwarf
stumbles and falls to the floor. The guard gets even more annoyed than is his
norm, and as he reaches down to yank the Dwarf to his feet, a key falls out of
his pocket. It lands right on the edge of the cell. Temperance surreptitiously
moves over and stands on it.
The guard aims a swing at the bars in front of
Temperance’s face, then skulks out with the Dwarf. The three captives wait until
the screaming resumes from the corridor.
Temperance gives the others three options for
escape: either wait until nightfall, or, if we’re going now, to try and sneak
through the castle or fight our way out.
The three of them agree that they’d rather not
risk their chances fighting that hobgoblin head-on, so they go for the sneaking
approach. Temperance unlocks the cell and they immediately break the desk in
the corner to pieces, using each of its legs as a makeshift club.
The bucket that their food has been delivered in
is sitting in the corner by the door. Selise picks it up and ties it to her
belt, mumbling something about it coming in useful later.
Naivara steps outside the dungeon and sees a
staircase going up on the left, and a door on the right. Since the Dwarf’s
screaming is coming from the stairs, they determine that that’s probably their
way out, so they check the door on the right first. It leads to a small store
cupboard, in which they find small bags of spellcasting items, a lute which looks
like it’s at least a hundred years old but somehow still works, provisions,
bedding, and some large sacks. Everyone takes what provisions they can carry.
Temperance and Selise take the spellcasting items, and Selise claims the lute.
They head upstairs.
Naivara sneaks quietly up, wincing at the
clumsiness of her companions.
Upstairs, they come to a door on the left and
more stairs ahead. The screams of the Dwarf are coming from the door. Naivara
slips inside, while Temperance and Selise wait in the hall.
The hobgoblin guard has his back to Naivara and
doesn’t see her, as he’s too busy torturing the Dwarf. Along the left side of
the room are three tables, on which are various torture implements that loosely
resemble daggers, darts, lockpicking utensils, a meat cleaver, and a whip.
Naivara picks up three daggers, the lockpicks, and the whip.
She sneaks up on the hobgoblin. She tries to kill
it quickly with one stab, but as she lunges the hobgoblin moves, and she
misses. It turns around, confused.
Temperance casts Firebolt at it from the doorway.
He also misses.
The hobgoblin is now so confused that it stumbles
against the torture table, and drops his sword as he goes to draw it.
Selise hits hurls a torrent of Vicious Mockery at
the hobgoblin, followed up by another firebolt from Temperance.
Naivara stabs the hobgoblin. He flails in pain.
As his hand flies past the Dwarf on the table, he bites at his fingers. The
hobgoblin roars and flails around some more.
Selise casts Vicious Mockery at the hobgoblin
again, but he’s already pretty traumatised and it doesn’t do much. In
exasperation, Temperance shouts at Selise to go and grab one of the remaining
daggers on the table, which she does, but it turns out that she doesn’t need
it. Temperance intimidates the hobgoblin further using Thaumaturgy, before
Naivara finally reaches up and slashes him across the jugular. He dies, rather
horribly.
The Dwarf groans on the table.
Temperance goes back into the hall to check if
anyone heard all that noise. It would seem that nobody did.
Naivara tries to heal the Dwarf, but he gets
annoyed at her efforts and heaves himself up off the table. He grabs the meat
cleaver from the dwindling pile of weapons, and all four of them make their way
further upstairs. This time, Selise is a lot better at sneaking. Temperance and
the Dwarf, however, render her and Naivara’s efforts useless.
They arrive on the next landing, and can smell a
kitchen.
Without breaking stride, Temperance marches
straight into the kitchen, causing everyone else to panic slightly. There are
two goblins tending the fires immediately across from the doorway.
Naivara leaps past Temperance and over the table
in the middle of the room, landing in front of the goblins and brandishing her
daggers. Temperance turns, sees an Orc at the other end of the room, and hurls
a Firebolt at it.
Selise decides that she’d rather not get
involved. She turns around, slowly, and wanders off further down the corridor
towards the next flight of stairs.
The Orc swings the meat tenderiser it’s holding
straight at Temperance’s head, but it’s a clumsy swing and easily ducked. The
Dwarf takes a chunk out of the Orc’s thigh. Naivara slashes at the right-hand
Goblin, and at the same time, Temperance casts Thunderclap at the Orc. Both
attacks, annoyingly, only serve to anger their foes, and do nothing to slow
them down.
The Orc hits Temperance with his meat tenderiser
right in the collarbone. The second Goblin misses a stab at Naivara, while the
Dwarf swings his cleaver so hard it gets stuck in the Orc’s chest. The Orc
falls down, very dead.
Naivara tries to stab at the other Goblin but
swings too wide and gets tangled up in the muton spit. Temperance throws a
Firebolt at it, burning a hole in its chest. He strides across the room,
kicking the Orc on his way. Naivara and the Dwarf close in on the remaining
Goblin. It, too, dies horribly.
Meanwhile, Selise has made it to the top of the
next set of stairs. As she peeps above floor level, her eyes meet a huge,
Morningstar-wielding Bugbear standing right in front of her, already on alert
thanks to the commotion from the kitchen downstairs.
Selise screams. She yanks the bucket from her
belt and lobs it at the Bugbear. It curves gracefully through the air and lands
perfectly upside-down on the Bugbear’s head with a satisfying squelch. Remains
of that unidentifiable stew trickle down its chin. Selise doesn’t stop to
watch. She turns and runs, still screaming, back down the stairs, passing the
kitchen and continuing on until she reaches the torture room below. She jumps
into a barrel in the corner, and stays there.
The other three hear her screaming from the
kitchen. Naivara and the Dwarf glance at each other nervously. Temperance
quickly searches the pantry before leaving, and he finds water, wine, and two
bottles of something which looks useful but he doesn’t have time to identify.
He also checks the Orc’s pockets on his way out into the hallway, and finds a
handful of gold.
The Bugbear – having removed the bucket from its
head – rounds the corner. The Dwarf grabs Temperance and yanks him back into
the kitchen before the Bugbear sees him. The two of them take up positions on
either side of the kitchen door, and Naivara crouches behind a chair.
The Bugbear is followed by three more goblins,
one of whom breaks off and scuttles downstairs. The second waits in the
corridor while the third advances into the kitchen alongside the Bugbear.
Nobody moves for a moment.
Temperance casts Thunderclap, which hits the
Bugbear but misses the Goblin. Naivara throws a dagger at the Bugbear at the
same time, but her aim is wide. She throws another one, which also misses, and
the Goblin also misses its attack on Temperance. He steps backwards and casts
Chaos Bolt at the Bugbear, which forms a heavy layer of ice all across its
chest and shoulders. The Dwarf carves a gash out of its back with his cleaver.
The Bugbear roars, lunges at Temperance, and its Morningstar whistles by so
close to Temperance’s head that his hair is moved by the breeze.
Downstairs, Selise can hear all of this from
inside her barrel, but is too scared to come out. The Goblin follows her into
the torture room and looks around, although more out of curiosity than anything
else. It finds something underneath a bench on the other side of the room, and
shouts excitedly to the third Goblin in the hall. It comes downstairs to
investigate.
Back in the kitchen, Naivara draws her third
dagger and leaps at the Bugbear. She stabs it in the back of the head, killing
it instantly, giving Temperance room to launch a Firebolt at the Goblin as it
takes a swing at the Dwarf. The Goblin dies too, and an eerie silence fills the
kitchen. Temperance sinks into a chair. His collarbone is broken, and he’s
bleeding profusely from one leg.
Selise finds the silence even more unsettling
than the sounds of fighting, so she jumps out of the barrel and throws her
dagger at the goblin in the torture room. The dagger sinks into its shoulder.
It yelps, drops the bottle it had found under the bench, and runs away into the
hall. The other Goblin takes its place and squares off against Selise.
The Dwarf hears the yelp and steps into the upstairs
hallway, shouting for Selise. Naivara moves out and around the corner. She sees
the wounded Goblin and throws her dagger at it, but misses.
A look of extreme annoyance crosses Temperance’s
face, and he wearily gets out of his chair.
Inside the torture room, Selise casts Thunderwave
at the third Goblin, throwing it across the room.
Temperance steps past Naivara, who has missed
another dagger throw at the Goblin, and casts a Firebolt at it. It dies in
flame.
Selise casts Vicious Mockery at the last Goblin.
It runs out and down the stairs, tears streaming down its face. The Dwarf
follows it down into the dungeon. Nobody else goes with him, but since he comes
back again fairly quickly, it can be assumed that they won’t be having any more
trouble from that particular Goblin.
Selise climbs out of her barrel and retrieves the
bottle that the Goblin had dropped. There’s another one under the bench, and
she picks that up too.
The four of them then traipse back upstairs, past
the kitchen and up again, into a room that appears to be the Smithy and
armoury. In there they find all the equipment that they’d had on them before
they’d been captured. They also find about 10 days’ worth of rations each in
supply kits around the armoury.
The Dwarf scans the whole floor and realises that
there’s no one else around. They move next door into a barracks, bar the door
shut behind them, and take a short rest.
During this time Temperance and Selise have a
look at the glass bottles they’ve both picked up along the way. They contain
healing potions. Temperance drinks one of his, and he returns to full health.
Once rested, they go up the last set of stairs.
There are two rooms, both thankfully devoid of life. Temperance goes to the
windows. On one side he can see the foothills of the surrounding mountains, and
on the other sprawls the remains of the Goblin-Orc encampment. He thinks he
sees the odd small movement, but for the most part, it is deserted.
Selise investigates the first room. It’s fairly
decrepit and clearly hasn’t been inhabited for a long time. She finds a handful
of coppers in the chest in the corner, but nothing else.
The other room looks considerably more lived-in.
The chest in there is locked, and Naivara crouches down in front of it with her
lockpicks and tries to get it open. She triggers a trap. Electricity hits her
in the chest, sending her flying backwards.
Temperance sighs and takes the lockpicks from
her. He gets the chest open in seconds.
Inside is a very well-made map of the surrounding
area, which Temperance hands to Selise. There is also a piece of paper, with
writing on it in a language none of them can understand. Temperance casts
Comprehend Languages and reads it aloud.
It is a list of orders for whoever was commanding
the garrison, written by someone called Breck. They state that the garrison is
to obtain slaves, separating engineers and skilled people to be sent to the
mines, and good fighters to be sent North. They are the orders of “The Hammer,”
but they’re not addressed to anyone specifically.
Also in the chest is 100 gold pieces, gemstones
to the potential value of 200 gold, and another scroll in a very fine
protective case. It is a Magic Scroll of Scrying, which Temperance stows away
in his pack.
Saturday, 10 March 2018
The Shape of Things To Come
So I'm currently without a computer and frankly I don't enjoy writing this up on my phone so hopefully this situation will change shortly.
In the meanwhile I have a new plan of action for how I'm sharing stuff with the public.
Photos and small updates will be posted on twitter and then shared on Facebook.
Larger updates (completed forces, aars etc) will be posted on here for your enjoyment. I'll hopefully be posting some scenery pieces soon as well as bolt action forces.
Friday, 9 February 2018
Juno Beach - Rommel Battle
So this Tuesday I played a game of Rommel using the Juno Beach scenario. Few points on this; I know it is a beginner scenario, but why is it 21st Panzer counterattacking - should it not be 12th SS? Also why are the 716th's artillery deployed so far forward - seems unnecessary.
The game played well albeit we forgot plenty of rules. The counterattacking forces in the form of the Panzers were very effective in their assaults although the were all fairly spent through attrition by the time we called it. I also feel that I didn't assault very well once past the frontlines and allowed myself to be caught tipped a few times.
The order sheets worked nicely, with the interdiction taking out 2 of Alex's artillery batteries which hindered massively his defence.
Assault Brigades Advance |
Panzer Reinforcements |
Allied Command Board |
I think this will require a few more games just to get the hang of it but all in all enjoying it.
I have got a lot more Fallschirmjager painted and will get them all posted together.
Friday, 26 January 2018
Flamethrower and Panzerschreck
So been working through my Fallschirmjager - a little each night. As such I've got a couple more teams finished up.
So I completed 4 more figures - I'm going for a bit of a mix of equipment with sand, luftwaffe blue and camouflaged helmets. I've also found that the metal figures are still a lot nicer to paint as well as feeling more solid in hand.
As with my previous models I've gone for a dusty outcrop type look to resemble these troops as they fought in southern Italy and Sicily. However despite previous posts to the contrary I've decided I will do some models with Panzerfausts to give me some more flexibility.
Panzerschreck team which for a veteran force is a whopping 104 points! Is this worthwhile in a low points game - hopefully find out soon.
On the other hand, including a flamethrower within a Fallschimpionier squad as part of an assault squad seems very cost effective. I really like how the bases have come out on these - the dust really helps to give depth.
Hopefully I will get a few more done this weekend as well as a few reinforcements to come. Handan are coming round tonight so should have a game report as well.
As with my previous models I've gone for a dusty outcrop type look to resemble these troops as they fought in southern Italy and Sicily. However despite previous posts to the contrary I've decided I will do some models with Panzerfausts to give me some more flexibility.
On the other hand, including a flamethrower within a Fallschimpionier squad as part of an assault squad seems very cost effective. I really like how the bases have come out on these - the dust really helps to give depth.
Hopefully I will get a few more done this weekend as well as a few reinforcements to come. Handan are coming round tonight so should have a game report as well.
Wednesday, 24 January 2018
WIP Flamethrower
So just a short one but wanted to share my recent Fallschirmjager advances. I'm still moving towards completing this (as a primarily if not solely infantry force) and hope to play a game shortly. I need to buy a couple more squads of infantry to flesh it out especially as I'm looking at incorporating an engineer squad in support as initially at least I'm going to avoid Panzerfausts as most reports I've read suggest they didn't have them in Italy in 1943.
As such here is the first member of that squad - he's not quite finished (still needs a dry dust).
Sorry about the awful picture quality - I'll try and get some better pictures soon as well as hopefully a battle report.
As such here is the first member of that squad - he's not quite finished (still needs a dry dust).
Sorry about the awful picture quality - I'll try and get some better pictures soon as well as hopefully a battle report.
Friday, 19 January 2018
Tyranny of Dragons (Hoard of The Dragon Queen) Act 1 Scene 1 Part 2 - I...do...not...do...Lightning!
***SPOILERS AWARE FOR THOSE CONSIDERING PLAYING THIS ADVENTURE!!!***
We left our heroes inside the keep at Greenest, recovering from their rescue of the villagers in the Temple (well half of them). After a short rest they were ready to emerge to the news that it appeared the cultists were attempting to set fire tot he towns mill. As the towns primary food source it was imperative this was dealt with.
Despite having being hinted at that there were no dwarven cultists, Ulla continued to try to deceive kobold groups around the town that they were with them. This (surprisingly) didn't work and they were forced to fight. This unnecessary distraction delayed them so that reinforcements may have arrived at the mill!
They sneaked up towards the mill and took cover behind a fence. After a while of viewing the mill - it appeared as if the 4 cultists on guard were making a show of lighting the building - setting fire to hay and outbuildings. As such our party managed to isolate one of the cultists on his rounds and managed to defeat them fairly quickly. However they (thanks to an appalling stealth roll on my part) managed to notice that there were multiple occupants of the mill.
These 3 Guards and 3 Cultists attacked the party and it looked ominous. Ulla had take multiple hits, and Phanny was looking hurt. Fortunately at that moment, a monk who'd been hiding across the way decided to assist - launching his spear into a guard and following it up with a flurry of blows. This interjection was enough for the party to defeat their enemies and defend the mill until reinforcements arrived to relieve them.
Dawn was now approaching as our adventurers made a final climb up the keep's walls. The cultists gathered their caravan of loot up and Langdedrosa - a blue half-dragon approached a dragon with a band of cultists dragging a young family behind him. Offering to release the family as long as someone faced him, Ulla was persuaded to face him. After one strike of his axe simply bounced off the scales of his enemy - Ulla was knocked out with a blast of lightning which nearly killed him outright from Langdedrosa's breath attack.
With this the cultists left (releasing the family) and Ulla was restored by the town's healers and was given 2 potions of healing.
And with that they reached Level 2!
***SPOILERS OVER***
We also managed to get in a game of Ticket to Ride - bit rusty but as with all European games it was close and I really didn't know who was going to win especially not myself coming from behind to win on longest route!
Thursday, 4 January 2018
Tyranny of Dragons (Hoard of The Dragon Queen) Act 1 Scene 1 Part 1 - Cultists, Cultists Everywhere
So I persuaded JT and HanDan to give DnD a go (well JT has played before but this was HanDan's first go). JT portrayed a Dwarven Paladin (who had been abandoned at a young age to live with the wolves!), the Han part of Handan played a Half-Elf Rogue (with very little memory of anything which had happened previously) and Dan was a High Elf Wizard (with comparatively little backstory - yet).
***SPOILERS AWARE FOR THOSE CONSIDERING PLAYING THIS ADVENTURE!!!***
Having run through the basic concepts, we entered the adventure with the party approaching the quiet town of Greenest. Unfortunately for our brave adventurers the town wasn't as quiet as advertised as a large Blue Dragon crackled with electrical energy in the skies overhead as cultists looted and burnt the buildings that they were approaching.
Sneaking into town they came across a family being chased by a group of kobolds. Being relativity inexperienced in real life combat, they took some hits before being able to dispatch the creatures. The parents of this family - Cuth and Linan - advised them to head for the keep.
Map courtesy of Heart of The Realms |
Tarbaw Nighthill, the governor of Greenest, advised the party of the situation; the keep seemed secure but the cultists were looting and burning the town with the remaining citizens who hadn't escaped to the keep in imminent danger.
The gates were sealed shut now so the party had to make their way out through an old escape tunnel. A swarm of rats was scared off and upon exiting the tunnel they were able to persuade a cultist leader to come over a rise (sending away the rest of his party through the magic of nat 20s) and mugged him (gaining a deed to a piece of land just north of Waterdeep). Taking him back they were able to interrogate him into informing them that the cultists were raising a great hoard for Tiamat - unfortunately they then failed to remember from their learnings who Tiamat was - well that is a tale for another day I guess.
At this moment a crack of thunder signaled that the Blue Dragon was attacking, racing up to the rampant, our party arrived just in time to see a lightning bolt strike the wall and throw many of the defenders into the air. Realizing that they had no hope against this monstrosity they pulled the wounded down and reported again to the Governor. He advised that many of the citizens had barricaded themselves into the town's temple - could our heroes help?
Well having defeating the guards at the back door they broke into the temple and were unable to persuade the townsfolk to calm down from the frenzy they had got into. However they received assistance from the priest and evacuated everyone shortly before the cultists smashed down the door. Our heroes persuaded the cultists that they were with them before scarpering off after the refugees.
In one final bloody battle they cut a path through one final bunch of cultists (including saving Wisdom saving throws on multiple occasions to save against Command) and escaped to the Keep. And there we left it.
***SPOILERS OVER***
Sorry if that is all a bit garbled but I wanted to make sure I had a synopsis in a safe place. I hope to get better at the writing out as I do it more.
On a side note I also am looking at painting plans for 2018. At the moment I am considering 52 bases in the year - we'll see.
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